City of Arrabar

Who is Enzo and why does he want us dead??

The party must stop to consider – who is Enzo and why does it appear that he wants them dead?

They found a scrap of paper in the pocket of the halfling mage leading the thugs who attacked them in the street – it said only, “Enzo, The Lecherous Unicorn”.

Finding the Lecherous Unicorn, they went inside to look over the crowd. As it was almost 4 AM, there weren’t many people inside. One who quickly drew their attention was a small fellow sitting by himself, nervously fidgeting and repeatedly glancing at the front door. Wanda tried approaching him with a cum-hither glance and her comely appearance, but to no avail. Baelanor then approached the man and ‘helped’ him, removing Wanda from his presence and returning to talk. Enzo quickly and willingly blurts out that he sure could use some help of somebody strong and capable if his friend doesn’t show up soon! They agree to meet again after sundown here at the bar. Everyone leaves separately.

The next evening, Enzo is quite happy to see Baelanor again and attempts to hire him in a none-too-subtle manner. It becomes obvious that he is indeed trying the get the party killed though he doesn’t really know who they are. His introduction is quite a shock as the group drags him out the back door to have a talk with him. He quickly spills everything he knows about the secret cult he’s desperate to join, even without knowing who the cult follows. He gives out the location of the secret meeting place all too easily and runs for the hills when Trayton suggests he leave town forever.

The party makes their way to the location given and successfully bypasses the locked back door. They find a house covered in dust except near the back entrance. Looking about, the stairs downward beckon to them.

After the last killing blow, the party finds themselves in a strange workshop indeed. There are three strangely glowing sets of runes and incantations spread out on the floor of this room, along with a workbench and several large bookshelves.

Looking around, you find some documents which are obviously written processes for animating dead corpses. The rituals require at least one, though sometimes several fairly fresh corpses to create one horrible unliving creation and your stomach turns at the description of the process. While the documents specifically describe appealing to a deity for the unholy power to raise these horrific creatures, they don’t specify exactly who will hear those appeals.

The bookshelves contain record scrolls of many previous experiments, most failures, some partially successful and the most recent indicating a mastery over the process.

Scattered around the room, you can assemble spell/ritual components worth about 50 gp, usable for any ritual.

XP: 180 each.

The deep darkness of the hallway releases the sound of a scream of terror from a living throat. What terror still awaits you???? X.P. earned: 900 total, 180 each.

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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