City of Arrabar

Arrabar Goings On, 11th level

  •  Story Progression  ***

The yearly Festival of Renewal in Arrabar was an unqualified success. King Johan Wianar revealed the complete Rod of Rulership to the people for the first time in over two hundred years, quelling rumors that he could not prove his right to rule the city. Additionally, he announced his betrothal to one Mesmora Laceweave, Princess of Damara (a monarchy very far to the north, beyond The Sea Of Fallen Stars), niece of King Yarin Frostmantle. The union is seen as one borne of political alliance though the bride to be is reputed to be exceptionally beautiful and trained in the minstrel arts. Critics of King Wianar claim the marriage was hastily arranged to lend him some shred of credibility and ‘royal’ standing with other nations before he knew that his ‘mercenaries’ would succeed in recovering the pieces of the Rod. In the weeks following the announcement, Damara has established an embassy and trading company.  

  • Background info on Damara  **
    Damara is known to be populated by hearty plainsmen who raise fine wheats and grains during the short growing season. However, it is still recovering from a recent war with Vaasa to the west. King Frostmantle is widely believed to have murdered his predecessor before his ascension to the throne some 20 years ago. Impiltur to their south is known to be highly unstable with frequent trouble from some sort of demon cult. Narfell to the east is stable and peaceful though the denizens of the Dunwood forest (between the two nations) are frequent raiders and brigands disrupting traffic between Damara and the nearest large port, Uthmere.

Those with more intimate knowledge of the country (and of the area) know that Damara is allied with/controlled by The Zhentarim, a fanatical evil organization with links to Bane and Cyric. 

Lihon Suojakilpi, the leader of The Red Lightning, an adventuring group of some renown in Arrabar and surrounding areas, has been appointed as a Sheriff of Arrabar, attached to the military command of the city. The Red Lightning have been prominently mentioned in connection with the recent recoveries of the Rod of Rulership. It is not known if the appointment is a ceremonial position or what duties will be assigned to it. Additionally, another Red Lightning – Paladin Karv of Oghma – has accepted a position as an advisor to the King’s Vizier, Runther the Great. As Runther is known to be disinterested in politics or the machinations at court (hence his nickname, Runther the Scowler), this position must be based on merit. 

Those with connections to the more shadowy figures in the city have been gossiping about the unexplained disappearance of the head of one of the local mob gangs, one Bernard “Roof Runner” Mirador, head of the High Street Elites. One of his former captains, known only as ‘Wanda’ has stepped into the leadership vacuum. Various rumors about ‘Wanda’ detail her activities as an assassin, a mercenary, an adventurer, a mole working for King Wianar or a spy with the Damara embassy. Rival gangs looking to expand their turf at the Elites expense are watching carefully. And the city guard has recently started asking questions about Wanda in areas known to be hubs of criminal activity.

  •  Game Rule Progression:  ***
    First up, a great injustice has been corrected – the potion of cure light wounds is back!!!

Potion of Cure Light Wounds   Cost: 20 GP
Level 1 Consumable: potion         Minor action to consume
Effect: You drink the potion. If you have a healing surge, you must spend one. If you are bloodied and don’t have any healing surges, you still regain the hit points. Instead of the hit points you would normally regain, you regain 1d8+1 hit points. If you have no surges but are not bloodied, there is no effect. 

Cure Moderate Wounds     Cost: 200 GP   Level 10
As Potion of Cure Light Wounds, but you regain 2d8+10 hit points. 

Cure Critical Wounds     Cost: 5000 GP   Level 20
As Potion of Cure Light Wounds, but you regain 3d8+20 hit points. 

Potion of Heal     Cost: 125,000 GP     Level 30
As Potion of Cure Light Wounds, but you regain 4d8+30 hit points. 

Magic Items will now be handled/acquired in a non-standard way. Any item of 10th level or below is commonly available excepting those listed as rare or items which are artifacts. Any items of level 11 or higher is considered unavailable except the following:

  • those with only a simple magic enhancement, i.e. +3, +4, +5, etc. 
  • any Dwarven armor (which is now expanded to include every armor type), 
  • any Cloak of Resistance
  • any potion

Items with more interesting enchantments do exist (and are highly prized/rarely sold) but also can be made by persons of sufficient skill, but they require more effort and more exotic ingredients than merely enhanced items. When commissioning a high level item, characters will have to undertake searches for those ingredients or complete specific rituals or tasks to complete the process of creation.

Here’s an example: Lihon currently owns a Lightning Bastard Sword +2, a 10th level item. He can upgrade it to a +3 Bastard Sword (11th level) just by paying the difference in cost (4000 GP). But to upgrade it to a Lightning Bastard Sword +3 (15th level), he’ll have to do more than just pay the difference (20K GP in this case). He will have to obtain some ingredients or complete a task of some kind to fully complete the magic ritual which upgrades the weapon. It will behave just like his 10th level weapon in the meantime.



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